shi reports on 2015-05-07 00:07:19

Thanks to some much needed feedback, I've updated the Swanky Paint page and added better (more) information about the project including screenshots, the manual, art and links to our favourite game developers using Swanky Paint for their game projects and even mini videos of a couple of the things the pixel art package can do.

It looks much better now, so much so, I feel more inclined to sharing the link with other people!

I've also added a page for feedback and bug reports which I'll place officially when I've designed a much needed footer for the website. In the past, I wasn't so keen on them but lately they seem to make sense in the world of top heavy websites. Besides, I like to see it as an incentive for those that are able to scroll all the way down :}

Finally, the Sponsoring page has been spruced up to include a mini, "How to". I feel like the system we have currently is a little clunky and sometimes confusing to grasp. If I was able to put it really simply, it's this:

1 download costs 1 dime.
I have a game project.
My game can have many downloads (different versions, different platforms).
It costs 1 dime to download my game for Android.
It costs another 1 dime to download my game for Linux.

You like my game and want to sponsor it so you can share it with some friends.
When you sponsor my game, you get a personalised page.
You buy dimes from Paypal and give away 10 dimes for the sponsored page.
You've now got 10 copies of my game or 10 downloads for your friends.

In the future, we might streamline this so it reads better!

Meannwhile, visit the new and swankier Swanky Paint page -

shi reports on 2014-08-26 16:11:11

We've got a new release!

Watch the video above for more details and if you are lucky, there may even be a few dimeloads available at

So grab one and get your swank on :}

If you've been following our developments, there might be more changes in this latest release than what is listed below as there has been quite a gap since our last update earlier this year!

New release includes:
- Attribute clash mode for Commodore 64 and Spectrum
- Scanlines
- Menus as shortcuts
- Animation frames and animated gif support
- Added Swanky16 and Swanky32 palette
- Hack mode (secret)
- Quick Save button

If you've managed a copy to play with and found any bugs, send us your reports. We appreciate it!

Swanky Paint is on Greenlight! Do vote if you like what we're doing :}

Also, if you're running the Chrome browser, you can try out Swanky Paint and play along with us at our new pixel art community, Swanky Art.

XIX reports on 2013-10-07 14:44:59

Have just added the first version of Swanky Paint to Dimeload. Its not very good yet, but it is working and from here on in it can only get better :) Thanks to having the DPaint shortcut keys burnt into my brain it already feels right.

Kids today seem to like the pixels and I'm personally horrified about some of the tools they use. The only decent modern pixel editor I've used is pro motion from cosmigo which is unfortunately windows only, (it really doesn't like wine very much either)

What I want is a working DPaint clone, actually I switched up to Brilliance rather than the later bloated versions of DPaint, so maybe I want more of a Brilliance clone :)

So here is Swanky Paint.

4lfa versions are up at:

All I have to do now to be taken seriously as a developer is grow a giant moustache and learn to juggle.

The plan is to target Android/Windows/Linux (osx soonish) with the Raspberry PI as minimum spec. It makes use of pixel shaders for custom fat-pixel display technology :)

You can hassle me at to add you to my swpaint circle as I'm pushing free downloads out to anyone who is willing to test and give feedback on the progress.
XIX reports on 2013-10-01 13:50:01

I've added bitcoin payments, via the API available at

Originally I was planning to run a bitcoin server locally and do it properly, unfortunately this is a prohibitively expensive (in terms of server bandwidth/space). So I ended up deciding it was simpler to use blockchain.

There is of course a risk in relying on a service provider for anything like this but its probably less of a risk than using paypal so we shall see how it goes.

The API is low level enough that we can switch to a locally hosted solution at a later date.

Behold its magnificents at and if you go there right now you get to see it when its in a horrible mess before its been made pretty by the art department :)

XIX reports on 2013-09-05 19:27:53

Dimeload is microtransactions done right.

Dimeload is lending a book to a friend.

Dimeload is borrowing a book from a friend.

Dimeload is buying a round of drinks at the pub.

Dimeload is your friends buying a round of drinks at the pub.

Dimeload is for everything, games, books, music - everything.

Dimeload is an attempt to solve the basic problems of distribution and advertising.

Dimeload is a free and open source platform; if it works for us then it can work for you.

Dimeload is an experiment.

Dimeload works like this:

Anyone can sponsor their own download page with a personal message and give all their friends a free download. Since each download is only one dime, this gift is cheap; 100 people can enjoy it for only 10 dollars. If you receive this gift and you like it, you too can create your own sponsored page with your own personal message and pass it on.

Don't want to spend? That's fine. Just find someone who does and download from their pages.

At this current stage, we'll be doing most of the sponsoring. As time goes by, we hope this experiment becomes self-sustaining with the people who received previous gifts wanting to pay it forward.

We dream of nothing more than simply being able to create cool things and give them to you. We hope this works. We hope you want to help us make this work.

All it takes is one dime.
XIX reports on 2013-08-08 18:31:27

One of the most important parts of Dimeload is allowing an easy and seamless login for anyone.

Currently we support Steam, Google, Twitter, Facebook, Jedi*, Email and our own, Wetgenes, accounts. This should hopefully cover enough ground for most services that people are happy to use.

All of these are offsite authentication so this site never has to keep track of any passwords; it simply asks the other sites if you are who you say you are, at the point of login. This is about as secure as secure can be since we do not need to keep any private information; everything we know about you is *public*.

A slight problem of this approach is that if you choose to login using email then your email is the only thing we know about you. This means we treat your email address as your public identity. Should you wish to hide your email, use an alternative email to your main one or simply not pick this option.

You may behold the login system in all its glory by visiting login or find the link below replacing the comments section.


*Jedi login is only available to Jedi.